Saturday, December 31, 2011

Dragunity


Source: wikia

The term "Dragunity" is a portmanteau of the words Dragon and Unity. Their effects mainly revolve around equipping any level 3 or lower Dragon-Type monsters in your Graveyard to your Winged Beast-Type monsters in play (in the sense of the Dragon-Types transforming into weapons, or the Winged-Beast "Dragunity" monsters "uniting" with their Dragon "steeds" as "Dragunity Knights").
Because of their heavy focus on sending monsters to the Spell & Trap Card Zones, the "Dragunity" archetype is often compared to the "Crystal Beast" and "Cyberdark" archetypes. They also utilize powerful Dragon-Type Synchro Monsters, although they require Dragon-Type Tuner Monsters as well as Winged Beast-Type non-Tuners.
All of the Dragunity monsters that have been released so far are WIND monsters, so "Flying Kamakiri 1" and "Gozen Match" can be useful along with some other WIND support cards; and because many of them are Winged Beast-Type monsters, the Deck can run "Icarus Attack".
The Dragon-Type monsters in this Archetype so far all have armor which either covers most of their body ("Dragunity Phalanx"), or they have a piece of armor that resembles, and is named after, a weapon (i.e. "Dragunity Darkspear"). By contrast, the Winged Beast-Type monsters seem to be named after historical warriors (Ex. - "Dragunity Legionnaire" is named after the common solider in the Roman army).
Their archetype symbol is the green emerald for the Dragon-Type monsters, and for the Winged Beast-Type monsters is the green emerald surrounded by a gold outline of wings. Like "Blackwings", there is a heavy distinction between the Tuner monsters and the non-Tuner monsters in terms of appearance. Similar to "Blackwings", the non-Tuner monsters are all humanoids in bird costumes while the Tuner monsters are all small dragons (whereas the "Blackwing" Tuner monsters are all small birds).

Sub-archetype:
  1. Dragunity Knight
  2. Dragunity Arma

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